Hyper Pets - Docs
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  • Getting started
  • Commands and Permissions
  • Addons
  • Placeholders
  • Developer API
  • Configure
    • Create a Pet
    • Levelling
    • Abilities
    • Untitled
  • Pet skins
    • Setup skins
    • Head Skins
    • Textured Skins
    • Mobs and Integrations
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  1. Pet skins

Head Skins

Head skins

A pet may have multiple head skins that switch automatically every 4 ticks, this allows (with a careful head selection) to create seamless animations with almost no performance inpact

Pet head type skins can be decoded into the following formats:

Base64 or Player names, you can use codes from Minecraft Heads Website, or player names, example usage:

skins:
  - "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZmMzMTNhOGE1MzE4NjM4OGI5YjVmMDdhOGRhZTg4NThhYTI0YmE4Njk4YzgyZTdlZjdiYTg3NTg4MDlhYWIzNyJ9fX0="
  - "Steve" # every 4 ticks you will see the Steve head

HeadDatabase heads, requires HeadDatabase to be installed, example usage:

skins:
  - "HDB:10123"

HeadDB heads, requires HeadDB to be installed, example usage:

skins:
  - "HDB:4023"

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Last updated 3 months ago