Abilities
Setup Pet abilities
Pets can have abilities which are defined as Strings with arguments separated by ":", All abilities follow this format: :. Valid ability types are:
Required arguments: (n) = number, (t) = text
ADD_HEALTH:(n), TITLE:(t), CONSOLE_LOG:(t), FAKE_LOCATION, ADD_FOOD:(n), SHOOT_ENDERPEARL, SUBTITLE:(t), SHOOT_ARROW, SHOOT_SNOWBALL, DAMAGE:(n), HEAL:(n), POISON_NEAR, PLAYER_PARTICLE:(particle):(count), LAUNCH, CURE:(n), NO_KNOCKBACK, DISARM_OPPONENT, PET_PARTICLE:(particle):(count), DISARM_SELF, INCREASE_DAMAGE, EXP:(n), EXPLOSION:(power):(destroyBlocks):(incendiary), EXTINGUISH, FIREBALL, SET_FIRE:(n), TEMP_FLY:(n), FLY, GOD, TEMP_GOD:(n), FREEZE:(n), INVISIBLE, LIGHNING_ON_PLAYER, LIGHTNING_LOOKING, MESSAGE:(t), PLAYER_COMMAND:(t), CONSOLE_COMMAND:(t), POTION:(potionEffectType):(duration):(amplify), PLAY_SOUND:(sound):(pitch):(volume), PLAY_SOUND_EVERYONE:(sound):(pitch):(volume), PUMPKIN, VELOCITY:(power), SWAP_ITEMS, INVISIBLE_ARMOR, FAKE_ARMOR:(EquipmentSlot):(Material), INVISIBLE_HAND, FAKE_HAND:(Material), NO_FALL_DAMAGE
Other arguments (can be added to any Ability): Format: name, definition, example usage
Change of execution, (n)%, SHOOT_ARROW:10%, default: 100%
Cooldown before execution, (n)m(n)s, HEAL:1m, default: 30s
Required level, (n)l, EXP:5:5l, default: 1l
Event listener, (t)e, NO_FALL_DAMAGE:SHIFTe, default: TIME Valid Ability events:
SHIFT,WALK,BLOCK_BREAK,BLOCK_PLACE,TIME
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